Trix is a popular Middle Eastern trick-taking card game for four players, each playing for themselves with a 52-card deck — 13 cards per player. One game consists of four fixed deals played in order: King of Hearts, Queens, Diamonds and Trex. There is no trump suit: you must follow the led suit and the highest card of that suit wins the trick. Points are penalties summed across all four deals, and the player with the lowest total wins.
Play now — it's freeTrix uses the full deck: 52 cards in all four suits (hearts, diamonds, spades and clubs), ranked from 2 up to Ace.
Four players compete individually — there are no teams or partnerships in Trix. Each player is dealt 13 cards, so every deal consists of 13 tricks.
The dealer leads the first trick; after that, the winner of each trick leads the next one.
One game is made of four deals played in a fixed, unchanging order. Every deal is a fresh 13-card hand, and scores accumulate across all four:
| Deal # | Name | Your goal | Points |
|---|---|---|---|
| 1 | King of Hearts | Avoid taking the trick containing the K♥ | −75 for whoever takes it |
| 2 | Queens | Avoid capturing any queen (Q) | −25 per queen |
| 3 | Diamonds | Avoid capturing any diamond (♦) | −10 per diamond |
| 4 | Trex | Collect as many tricks as possible | +200 / +150 / +100 / +50 by rank |
In the three penalty deals (King of Hearts, Queens, Diamonds) you try to keep penalties away from your captures; in the Trex deal the objective flips — tricks become desirable and pay positive bonuses.
There is no trump suit in Trix — cards only compete within their own suit. The first player leads any card, and everyone else must follow that suit if they can; if they hold none, they may discard anything.
The highest card of the led suit wins the trick. The Ace is the highest card of every suit, followed by K, Q, J, 10 and so on down to 2. Cards of other suits can never win the trick.
The trick winner leads the next trick, and play continues until all 13 tricks are taken.
Each player has 16 seconds to act; if the timer expires, a card is played automatically so the table never stalls.
The "Sheikh" is the King of Hearts (K♥). Whoever takes the trick in which it falls is penalised 75 points — the heaviest single penalty in the game.
This deal has one extra rule: you may not lead a heart if you hold any other suit, which stops players from dumping the King's penalty onto the next player for free.
Every queen (Q) captured in this deal costs 25 points, turning the four queens into four bombs.
Queens are strong within their own suit — they win tricks — but winning with them is the worst outcome. You play them early onto tricks that don't hurt you, or use one to take a penalty-free trick if forced.
Every diamond (♦) captured costs 10 points. The penalty is lighter than the Sheikh or a queen, but it repeats across 13 cards throughout the deal, so you have to think in totals, not single cards.
In the final deal the tables turn: tricks become valuable. Players are ranked by the number of tricks they captured — 1st place earns +200, 2nd +150, 3rd +100 and 4th +50.
If two players tie on trick count, the tie is broken by the total face value of the cards each of them captured.
Each deal's points are added straight to your running total: Sheikh, Queens and Diamonds are negative penalties, while the Trex bonuses are positive.
After all four deals the player with the lowest total wins — the whole game is a penalty game, and whoever avoids the big mistakes wins.
On stake tables the balance is settled at the end of the game: the winner collects double the stake, the loser pays double, and the other two players break even.
In King of Hearts, keep low hearts to unload your Sheikh onto a cheap trick, and never lead hearts when you hold anything else.
In Queens, stop drawing the suit that holds your queen; shed queens early onto tricks that don't matter.
In Diamonds, remember the penalty is cumulative: dodging 13 diamonds beats capturing them many times over.
In the Trex deal, save your high cards for sure tricks at the end — every extra trick can lift your bonus a whole tier.
The full 52-card deck — all four suits from 2 up to Ace — with each of the four players dealt 13 cards.
Four players, each competing individually — there are no teams in Trix.
The deal where taking the trick containing the K♥ costs 75 points, and leading hearts is not allowed while you hold any other suit.
Each captured queen (Q) costs 25 points and each captured diamond (♦) costs 10 points.
Players are ranked by tricks captured: +200 for 1st, then +150, +100 and +50. Ties are broken by the face value of captured cards.
Four, in a fixed order: King of Hearts, Queens, Diamonds, then Trex — each deal is 13 tricks.
The player with the lowest total after all four deals — points are penalties that accumulate, so a smaller total is better.
No — Trix is fully individual: every player carries their own score and aims to finish with the fewest points.
Yes — you can play Trix online free at trix.yeeqia.com directly in your browser, no download or sign-up required to try a table.
Yes — the site is mobile-first and runs in any modern Android or iPhone browser, with full Arabic and English support.